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361. NEW CCP LIVE EVENT SUGGESTION! - in Player Features and Ideas Discussion [original thread]
We should have CCP simply give PL plexes next time. Save some time and effort. Well or Goons..yes next live event should be in VFK to be fair...or CCP-US so Cowwarrior can get his share. thoughts?
- by Justin Cody - at 2014.05.18 04:08:00
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362. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Normally I am all about how Eve is a harsh, dark universe where death and mayhem lurk around every corner, but some things in life just suck. Logistics is one of those things. If I had a forty right now, I'd pour some out for...
- by Justin Cody - at 2014.05.18 03:24:00
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363. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
well looks like we have Fozzie's surprise meta change for the AT. Someway to get those slow BC's and command ships used. *gets bucket of popcorn*
- by Justin Cody - at 2014.05.17 23:56:00
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364. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Sipphakta en Gravonere wrote: Kyshonuba wrote: It doesn't look like a good change for high sec haulers/industrialist Rite now, before the change, only T2 deep space transports can haul valuable goods above 20.000 m-¦ .....and ii f you know ...
- by Justin Cody - at 2014.05.17 21:38:00
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365. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Yes I can't quite be sure why deploying POS structures is being overlooked at the moment. I don't understand on the fleet hangar over discreet cargo bay either. Not quite sure what CCP is up to here. Perhaps a design philosophy post is in order. O...
- by Justin Cody - at 2014.05.17 21:07:00
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366. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
quick corellary: if you're doing low slot tracking mods for drones (year of drone I guess)...then why not give ballistic control systems the ability to slightly (2-3%) enhance missile explosion velocity and explosion radius. They are after all the...
- by Justin Cody - at 2014.05.12 22:30:00
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367. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Ok here is the problem fozzie You have 4 dreadnoughts. The revelation is better at sub-cap blapping than the phoenix and hitting moving caps and supers. Its weakness? One useless bonus I'm sure you'll correct) and a damage bonus in the form of R...
- by Justin Cody - at 2014.05.12 22:26:00
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368. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
the only way this change makes sense is if K162's are delayed in visibility on scanners
- by Justin Cody - at 2014.05.07 21:40:00
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369. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Weaselior wrote: Alundil wrote: Weaselior wrote: Alundil wrote: . your entire garbage post does not distinguish between "data not provided by the client ever" and "data that people prefer to have provided out of game for analysis by ...
- by Justin Cody - at 2014.05.07 01:09:00
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370. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
CCP Prism X wrote: So.. as the former API guy and member of Team Bifr+¦st, the team that made the wormhole space; You were never supposed to be able to see this data. If it's not in the client it cannot be in the API because the same informatio...
- by Justin Cody - at 2014.05.07 00:58:00
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371. Rent in Khanid/Kor-Azor, Surely You're Joking (We're not) - in Sell Orders [original thread]
Is there a ship replacement program for my 40 mining alts?
- by Justin Cody - at 2014.04.17 04:08:00
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372. Rent in Khanid/Kor-Azor, Surely You're Joking (We're not) - in Sell Orders [original thread]
Free Khanid! Khanid For All! Khanid Forever!
- by Justin Cody - at 2014.04.17 04:07:00
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373. The Ballistic Control System Issue - in Player Features and Ideas Discussion [original thread]
please stop thread-jacking. concentrate on the OP and go with that line of thought. If you want to discuss clip/magazine size then please start a thread on it.
- by Justin Cody - at 2014.04.13 08:11:00
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374. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Stig Sterling wrote: Mournful Conciousness wrote: The specific concern is that an AFK cloaked ship can prevent all operations in a given system. This is a legitimate concern because it does indeed seem to be a broken side-effect. As it ...
- by Justin Cody - at 2014.04.13 04:00:00
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375. The Ballistic Control System Issue - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: the drone damage amp uses more CPU than turret damage mods, and it gets a lesser bonus. i guess the balance comes in where missile heavy ships get extra CPU, maybe its to put a penalty trying to use missiles on a not so mis...
- by Justin Cody - at 2014.04.13 03:49:00
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376. The Ballistic Control System Issue - in Player Features and Ideas Discussion [original thread]
my point is that a new mod is unnecessary
- by Justin Cody - at 2014.04.12 18:13:00
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377. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Stig Sterling wrote: I have always felt that the local chat seemed to be a mechanic that was just transplanted from other MMO's. I don't think it served any good purpose originally except that people who had played other...
- by Justin Cody - at 2014.04.12 18:12:00
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378. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Nikk Narrel wrote: Just stop there please... You are mistaken. My position is almost the opposite of that which you suppose. I would like to see the free intel in local reduced or eliminated in a manner ap...
- by Justin Cody - at 2014.04.12 18:10:00
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379. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: I dont disagree. I am personally looking foward to a killmail or two to get posted of some skiffs backed by a Nighthawk or something plastering a gank attempt. I got my hawk and pod killedby a skiff doing the insta-loc...
- by Justin Cody - at 2014.04.12 18:04:00
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380. The Ballistic Control System Issue - in Player Features and Ideas Discussion [original thread]
There are two main issues with ballistic control systems. 1) cost more CPU than other damage mods at all meta levels for what amounts to the same bonuses (ROF and damage multiplier) Ex: T2 BCS uses 40TF CPU, T2 Magnetic Field Stabilizer uses 30T...
- by Justin Cody - at 2014.04.12 18:02:00
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